VGamepad PC
The Windows app for the virtual game controller.
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#include <QList>
#include <windows.h>
#include "../VGP_Data_Exchange/C/GameButtons.h"
#include <map>
Classes | |
struct | Input |
Macros | |
#define | SETTINGS_KEY_VARIABLES_H |
Enumerations | |
enum | Thumbstick { LeftThumbstickUp , LeftThumbstickDown , LeftThumbstickLeft , LeftThumbstickRight , RightThumbstickUp , RightThumbstickDown , RightThumbstickLeft , RightThumbstickRight } |
Variables | |
int | mouse_sensitivity |
int | port |
std::map< GamepadButtons, Input > | GAMEPAD_BUTTONS |
std::map< Thumbstick, WORD > | THUMBSTICK_KEYS |
std::map< WORD, const char * > | vk_maps |
const QList< UINT > | MOUSE_BUTTONS |
#define SETTINGS_KEY_VARIABLES_H |
enum Thumbstick |
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A map for the gamepad button and the corresponding input.
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A list containing the Mouse Buttons.
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Maps the joystick movements.
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A std::map to map the virtual key codes to corresponding key names