VGamepad PC
The Windows app for the virtual game controller.
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keyboardSim.cpp File Reference
#include "keyboardSim.hpp"
#include <unordered_set>
Include dependency graph for keyboardSim.cpp:

Functions

void pressKey (WORD key)
 
void pressKeyCombo (std::vector< WORD > keys)
 
void keyDown (WORD key)
 
void keyUp (WORD key)
 
void keyComboUp (std::vector< WORD > keys)
 
void keyComboDown (std::vector< WORD > keys)
 
void typeUnicodeString (std::wstring str)
 

Variables

static const std::unordered_set< WORD > extendedKeys
 

Function Documentation

◆ keyComboDown()

void keyComboDown ( std::vector< WORD > keys)

◆ keyComboUp()

void keyComboUp ( std::vector< WORD > keys)

◆ keyDown()

void keyDown ( WORD key)

◆ keyUp()

void keyUp ( WORD key)

◆ pressKey()

void pressKey ( WORD key)

◆ pressKeyCombo()

void pressKeyCombo ( std::vector< WORD > keys)

◆ typeUnicodeString()

void typeUnicodeString ( std::wstring str)

Variable Documentation

◆ extendedKeys

const std::unordered_set<WORD> extendedKeys
static
Initial value:
= {
VK_RMENU, VK_RCONTROL, VK_INSERT, VK_DELETE, VK_HOME, VK_END, VK_PRIOR, VK_NEXT,
VK_RIGHT, VK_UP, VK_LEFT, VK_DOWN, VK_NUMLOCK, VK_CANCEL, VK_SNAPSHOT, VK_DIVIDE}