|
VGamepad PC
The PC app for the virtual game controller.
|
#include <preferences.hpp>
Signals | |
| void | navigateBack () |
Public Member Functions | |
| Preferences (QWidget *parent=nullptr) | |
| ~Preferences () override | |
| void | load_keys () |
| void | load_thumbsticks () |
| void | load_triggers () |
| void | load_port () |
| void | load_executor_type () |
Private Slots | |
| void | show_help () |
| void | new_profile () |
| void | delete_profile () |
| void | profile_selection_changed (const QString &profileName) |
| void | change_port (int value) |
| void | restore_defaults () |
| void | executor_type_changed () |
Private Member Functions | |
| void | change_key_inputs () |
| void | change_thumbstick_inputs () |
| void | change_trigger_inputs () |
| void | change_mouse_sensitivity (int value) |
| void | setup_profile_management () |
| void | refresh_profile_list () |
| void | setupKeymapTabs () |
| void | update_executor_notes () |
Private Attributes | |
| Ui::Preferences * | ui |
| QString | currentProfile |
|
explicit |
|
override |
|
private |
|
private |
|
privateslot |
|
private |
|
private |
|
privateslot |
|
privateslot |
| void Preferences::load_executor_type | ( | ) |
| void Preferences::load_keys | ( | ) |
Displays the key to which each button is mapped to. Saves the initial key maps in variables that can be changed later if user wants to.
| void Preferences::load_port | ( | ) |
| void Preferences::load_thumbsticks | ( | ) |
| void Preferences::load_triggers | ( | ) |
|
signal |
|
privateslot |
|
privateslot |
|
private |
|
privateslot |
|
private |
|
private |
|
privateslot |
|
private |
|
private |
|
private |